Students Exhibition Art and Design Categories

2017 Art Students Exhibition Categories

  1. Painting: Any work produced using one, or a combination of, oil, acrylic, watercolor, gouache, casein or tempera on canvas, canvas board, paper or any flat
  1. Drawing: Any work produced using one, or a combination of, pencil, ink, charcoal, pastel, crayon or scratchboard on a two-dimensional surface, usually
  1. Sculpture: Any three-dimensional physical object(s) modeled, carved, cast, constructed, welded or assembled of any material including, but not limited to plaster, metal, acrylic, wood, clay,
  1. Photography: Any black and white or color prints developed using a traditional wet lab environment and produced on a variety of film formats, such as 35mm, 120mm, and 4”x5” or 8”x10”.
  1. Digital Photography: Photographic imagery that is originated digitally, or is the result of a combination of analog and digital Images can be viewed on computer screens (desktops, laptops, tablets or cellular devices), projected on a surface, or presented a as a print.
  1. Ceramics: Vessels, functional or decorative, including but not limited to tiles, jewelry, vases, teapots, bowls, plates, cups, or abstract vessels, made of either clay or Fragile items not recommended. Ceramics must be fired when submitted and for exhibition
  1. Printmaking: Artwork made by the process of printing, usually on Techniques include, but are not limited to, monotype, collographs, woodcut/linocut, intaglio (printing from an incised metal plate), lithography and silkscreen printing.
  1. Fashion Design: Material construction and textile creation of clothing and other lifestyle Fashion illustration and computer aided design.
  1. Interior Design: Any art and/or design produced for the sake of planning, organizing, arranging and/or coordinating the aesthetics and décor of a living, communal, working, commercial, or ritual space such as a bedroom, kitchen, office, or church.
  1. Communication Design: Any artwork created with the primary function to be used in a practical or commercial This includes, but is not limited to, logos, icons, characters marks, CD/DVD/book covers, advertising campaigns, font design, letterhead, brochures, calendars and other post production promotional material to attract consumers (whether hand drawn or computer generated).
  1. 2-Dimensional Digital Art: Any computer-generated (digital) image, other than digital photography, that is represented by the perception of width and height but no perception of depth (besides that of perspective, or foreground, middle ground and background).
  1. 3-Dimensional Digital Art: Any computer-generated (digital) image, other than digital photography, that is represented by the perception of width, height and depth for the simulation of a form or a model.
  1. Videography: Any art created using moving images, captured and recorded by video camera—shot, produced, and Projects may be of an experimental, abstract or narrative nature.
  1. Motion Graphics: Time-based visual media which combine the languages of film and graphic design with technological elements such as 2D and 3D animation, video, film, typography, illustration, photography, and
  1. Web Design / Interactive Media: Any input/output information/instruction exchange-based multimedia designed media devices such as web sites, mobile apps, and presentations graphics.
  1. Video Game Art & Design: 2D and 3D digitally manipulating and enhanced imagery produced using computer graphics and/or coding programs; Concept and production of creative assets and elements for onscreen game development and play for the sake of problem solving and entertainment.